Average Lifespan: 75-85 years
Average Height: 5’5” to 6 feet
Average Healthy Weight: 120 – 165 pounds for women, 135 – 200 pounds for men
Pregnancy Duration: 9 months

Arguably one of the most populous races in all of Valindir is the Humans. Their innate ability to adapt to changing circumstances and their drive not only to survive, but to succeed, has secured them a place within the realm. While other races of the world have looked down on what has been coined “the mutt race” the Humans have managed to secure alliances and trade agreements with other nations, becoming one of the leading ruling bodies in Valindir. The foundation of their success has been their focus on trade and commerce as well as their progressive way of thinking. When other races held fast to their traditions and culture, the Humans discarded what was unneeded and constantly reinvent both themselves as individuals and the world around them. Others see this as irreverent and arrogant on the part of the Humans, but they view it as moving forward without unnecessary burdens to weigh them down.

Physical Characteristics

Most Humans stand around five and a half feet to a full six, but some have been known to be shorter or even taller, but it’s considered rare and normally draws attention. The lither of the race weigh about a hundred pounds while the larger can be nearly three hundred and fifty or more. The men of this race tend to be bulkier on top with broader shoulders, but some are leaner and have more wiry frames. The women tend to be curvaceous, with wider hips and busts and a thinner waist, but not all ladies conform to that body type.

Their skin tones can range from a pale, milky white to deep ebony depending on their linage and what section of their territory their ancestors hail from. The color of their hair can range from blondes and reds to darker colors like brown or black. Human eyes can be all shapes and colors, as some tend to be more oval and others are round and open wide. The colors include brown, hazel, green and blue while occasional starbursts of orange and gold have been seen in some people.


The Humans were born of Aldfaen, the God of War and were one of the last races birthed into Valindir. It was the Humans and the Elves (or more particularly Aldfaen and Yarowe) that spawned Al’Drenra and were the first race to take up arms against each other. It is speculated that if other races had not gotten involved in the dispute that the Humans could have defeated the Elves and wiped their race from the face of the planet. The Elves viciously deny these slanderous allegations, claiming they were winning the battle far before anyone else became involved in the fight, including their current allies, the Gryphons.

After Al’Drenra had ended, the human diplomats attended the meeting on what is now Isavra and held a place in the Assembly until it was disbanded. The territory of Balinor was given, at the time, to both the Humans and the Centaurs, who were in an alliance since the time of Al’Drenra. Many viewed that section of the world uninhabitable, as much of it had become overgrown with vegetation and deadly wildlife. Had they known what the Humans could turn it into, they may not have so easily turned it over to them.

In more recent history, the alliance between the Centaurs and the Humans broke down, and the Centaurs were banished from the territory. Rumors still swirl about what actually transpired, but the official declaration of the Sapphire Council was that they found conclusive evidence that the Centaurs were planning a takeover of the territory and its capitol, Danzibar. When it was discovered that many of these conspirators were members of the Centaurian Guard that were supposed to keep Danzibar safe, the Sapphire Council hired its own private guard to capture these agents of destruction. Twenty-eight members of the centaur guard were publically executed for the crimes of treason, conspiracy to commit murder, and conspiracy to commit genocide. The rest of the centaur race has been banished from the territory, and only a select few have been given immunity from this law. It is only on religious holidays in the territory that centaurs are allowed to enter, and only for the purposes of worship. Any other time the military and guard are under orders to remove them from Balinor, and if they do not comply, to kill the intruders on sight.

Culture and Religion

While other people have their culture steeped in traditions that have been passed down for generations, the Humans have no such rituals and are always changing and adapting to the world. They tend to be a varied people, and are encouraged to pursue their passions, at least within reason. Because of this openness of ideas of what true pleasure is, many Humans are inclined to be more individualistic than some of the other races in Valindir. They also tend to be a people who indulge these pleasures often, whether they are simple ones like fine food, fashion or gardening, to something more extravagant like lavish parties and charming companions.

Each person is encouraged to pursue what they love, as well as adding to the community at large. Anyone who simply leeches off others and contributes nothing of their own is looked down upon with disdain and disgust. Work, however, does not have to be manual labor. There are those that love to work with their hands, so farmers and craftsman are plenty, while others prefer a different type of role in life. The Merchants Guild main chapter is in Danzibar and several of Balinor’s citizens work in its ranks. Even wives and husbands who don’t work themselves are considered to be contributing, as they tend to be the ones rearing the children, or providing for the pleasure of their significant other who does work.

For the most part, Humans follow the path of the Elements and even has an expansive temple dedicated to their honor and worship at the heart of their capital. However, most other races point out that the Path of the Enlightened started with a human, citing that their people are arrogant enough to believe that they too could be a god. Others jest that the patron element of humanity should be Metal, as they covet more of it than most, citing their love of money and wealth. They even have a separate temple in Danzibar just for Evoru. However, many would contest that humans are hardworking people and that the actions of a few has tainted the image of many. They have varied faiths and the government allows each person to worship as they choose so long as it is not violating any laws.


The Humans control the territory of Balinor, located along the southwestern edge of the Crescent Road. The western half of their country is wild and untamed, where no man dare venture, for none have ever returned. Wild beasts roam the dense woodlands that cover the landscape and have been able to fend off any that might encroach on their territory. Most of the population resides on the eastern half of Balinor and the good majority of them live in its capitol city of Danzibar. It has become one of the largest cities in the world and boasts itself as one of the primary trading hubs for Valindir. It is nestled along the shoreline, surrounded by the rolling savanna that rests along its beaches. The center of the country has been dedicated to farmlands, as the soil of the fields there is fertile and provides not only the bulk of the crops for Danzibar, but also has enough excess to be one of the primary sources of Balinor’s exported goods.

Relations with other Races

The Humans have striven to keep open and friendly relations with as many races as possible, primarily because they rely so heavily on trade for their prosperity. While some of the other races may look down on them as inferior and are generally regarded cautiously at first, for the most part, the rest of Valindir respects them, at least as merchants.

Alubra – Humans have always had a lucrative and friendly relationship with the Alubran people, and are considered one of their closest trading allies. The Alubrans buy up a good portion of rich grains that Balinor produces and many of their people visit Danzibar fairly regularly. Most Humans view the Alubra as a friendly, although naive, people who are always welcome company.

Centaurs – Humans hold a severe distrust and even hatred of Centaurs and almost never associate with them. There has been a rare occasion where a Centaur has earned the respect of a Human, but most of the time that Centaur has been banished from his own people. The government officially views them as a hostile people, and has barred them from passage onto Human lands.

Danava – What some view as blatant bribery, the Humans and Danava see as a trade agreement. While most Danava do not trade goods for the most part, they do trade a kind of service. The Sapphire Council offers coin and other trinkets into the harbor once a month and the Danava help protect the ships bearing the emblems of Danzibar and the Merchants Guild. Because of this agreement, the Humans often see the Danava out and about in Balinor, and they enjoy spending time with their aquatic ally.

Daphinae – The Humans view their neighbors to the south with a bit of caution, but are otherwise friendly to this woodland race. Most see them as somewhat wild and untamed, but those Daphinae that have ventured into Danzibar have found more than one friend in a bar or even the courtesan houses. Otherwise they are regarded as somewhat uncivilized, but not necessarily as threat, as the two people often trade goods.

Drakien – Viewed as dangerous, blood-thirsty beasts by most of the Human race, the Drakiens are not on the best of terms with the rest of Valindir as a whole. The Humans see them as a possible future threat because of their imposing prescience and physical prowess. They are not barred from Balinor, but when larger groups of this race have appeared, it has been known to incite riots and chaos because of the fear that surrounds them.

Dwarves – Humans see Dwarves as fine craftsman and an excellent trading partner. Because of the ties to their quality workmanship, Dwarves are welcomed into Human culture with open arms, even if their traditions are a bit odd to most people. They are looked on as a bit antiquated with their ideas about life and how to live it, but are otherwise trusted guests and friends to most Humans.

Elves – Many Humans view the Elven people as somewhat of prudes and snobs, but are otherwise a harmless people that are far too interested in themselves. They are, however, prized as wives and husbands to some as their grace and beauty last into what Humans see as old age. To marry an Elf in Human culture is seen as any other marriage for the most part, and is not particularly looked down upon, as most Humans see themselves on par, if not superior to the ethereal race.

Gryphons – Seen as protectors of the Elves, they are regarded with a bit more caution since their physical prowess is impressive to behold. Otherwise they are seen as a cultured race, just like the Humans, that understand the fine arts as well as the meaning of money. Because of this view, it is often Gryphons that facilitate the trade between the Elves and the Humans, as sometimes there is tension between those two races (and as any Human will tell you, is all coming from the Elves).

Kithras – Liars and tricksters make up the majority of this race, at least according to the Humans. They see them as cutthroat thieves that have no sense of morality or respect for life. Because of this, many avoid associating with a Kithra for too long, and are distrustful for fear of what their true intentions might be. They cannot trust a people that cannot even settle in one place too long, so clearly their minds must be in a constant state of flux as well. Kithra merchandise, however, is seen as intriguing and fashionable, so it not uncommon to see their wares for sale in Danzibar.

Kren – Too stubborn and set in their ways, the Humans have found the Kren difficult to deal with, both in personal friendships and business. They prefer just to avoid them as they have had no luck in securing any type of trading relationship with them. The Danava have been bringing them some of the rare fruit from their island for trade, so they would prefer just to facilitate any trade through them.

Melrog – The Melrog are seen as champions of magic and ingenuity, primarily because the Humans played a part in their creation. Since the Melrog have no country of their own, it is not uncommon to see them throughout Balinor, as they are hard-working and are not susceptible to the same kinds of illnesses that Humans are. A few have even owned huge tracts of land where they spend their days farming, and are seen as a vital part of the agriculture.

Minotaur – The Minotaur are seen as an honorable, trustworthy people that have become a welcome ally of Balinor. Most trust this race almost upon meeting them, and they are often sought out as guards of private shops and bars. More recently, the two countries have started a lucrative trade of goods, as the Minotaur grow a rare spice that they have agreed to only trade with Danzibar.

Mithyrn – The Humans, much like the rest of Valindir, know very little about the Mithyrn but are fascinated with them and their culture. In recent years, several diplomats have been set to try and secure trade agreements with them, but thus far it has been fruitless. Nevertheless, since the Mithyrn have never been hostile, they are looked upon as possible friends and allies. Most people find them intriguing and will seek out their company, if only to brag to friends that they had the privilege to see one up close.

Orcs – The Humans regard the Orcs very cautiously, as even before their recent alliance with the Centaurs, the tension between Balinor and Lhucrete has been palpable. With the current situation with the Centaurs escalating the problems and fear, the Humans have started to see them as a much larger threat. They are regarded as somewhat barbaric and uncivilized, with no real moral compass to keep them from slaughtering the innocent. Anytime a large group of them is seen, the guards are never too far behind.

Sidhe – Seen as some of the great magic weavers and hauntingly beautiful, the Sidhe have an earned the respect of the Humans, which is no small task as most will tell you. When a blight on the farms gripped Balinor and many thought it would be the end to the Human prosperity, it was the Sidhe who stepped in and helped. They were able to treat and cure the plague that was ruining their crops, and shockingly did it all for no profit for themselves. Because of this, they have always been welcomed in Human circles and become close friends until the day they die.

Senai – The Humans don’t really know what to think of what they see as one of the strangest races in Valindir. They see them much like xenophobes and are more than suited to leave them alone, as they are not going to upset the balance they have struck with them. While most Senai never want to leave the comfort of their homes, there are a few that have adventured out of the ponds and lakes in which they dwell and have been invaluable to Humans. They are the ones who facilitate the trade between the two races and many interesting trinkets have ended up in Human hands because of that.

Talmori – Loyal, but somewhat unintelligent is how most Humans view the Talmori people. They cannot understand why they would cling to such archaic ideals about life and how to live it, but otherwise the two have shared a border and never had any issues. They are friendly enough to Humans, and have many times returned a wayward traveler that has lost themselves in the woods back home to Balinor. While there is not much trade between the two, there is a treaty in place that allows for it, but neither really needs much from the other.


The Humans only speak one language, and that is common because it is the most widely used language in Valindir. While some see it as pedestrian and is the mark of low intellect, the Humans see no need to adopt some flowery language just so no one else can understand it. They would much prefer to keep all lines of trade and communication open and easily understood, so they simply stay with the common tongue. Most would argue it would be a better use of their time to study a useful craft than take the time to learn another language anyway.


Humans have common medieval names of that time period. We ask that you shy away from names you might find in mainstream today (such as Bob or Sally) or names from preexisting fantasy/video games/literature (such as Sora, Frodo, or Juliet). Feel free to create your own, unique names for your characters as well.

Male Names: Mickal, Dresden, Solamanis

Female Names: Gwendolyn, Saralien, Jacastia

Player Difficulty Level

Easy – Humans are considered on the easiest races to play in Valindir. They can be found in all corners of the world, so you aren’t tied to any one place by the culture nor have any superstitions that would keep you from playing the way you like. There are no physical handicaps to overcome, unless you choose to make your character that way. They are also not a hunted or hated race for the most part, so there is not a lot of hostility against them, at least not from the whole game. It is recommended for beginners and first time players to try a human character at first.

Notes on Role Playing this Race

Humans are probably the most diverse group available for a player to choose. Their personalities are all different and there are no universally accepted rituals, beliefs etc… in the culture, so it’s much more focused on the individual than some of the other races in the realm. That does not mean that they simply allow anything and everything either, as there are pressure from society to act in a manner becoming of what they see as a superior race.


Posted July 5, 2011 by Evoru

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